Automation Engineer

BigBox VR

Seattle, WA, US
  • Job Type: Full-Time
  • Function: Engineering QA
  • Post Date: 04/02/2021
  • Website:
  • Company Address: , Seattle, WA

About BigBox VR

BigBox VR’s mission is to combine platform-defining games, social communities, and competitive play to create a VR esport ecosystem. It was founded in Seattle by game industry entrepreneurs who led successful exits and launched top-grossing live service products at Valve, Disney, Sony, and Microsoft.

Job Description

You are a talented Software Engineer looking to build the next generation of VR games for Oculus Quest, Oculus Rift, and Steam VR. You have multiple years of experience creating and maintaining mission critical software automation that supports production software and have working knowledge of server-based multi-user game engineering design. You love automating everything, including your home, your Alexa or Google Assistant, you could drive your car via shell script if you wanted to.

About You

  • Strong communicator who loves the iterative technical and creative process
  • Desire to understand a product holistically and contribute creatively
  • Know when to be pragmatic and when to be blue sky
  • Make engineering trade-offs that align with business objectives
  • Possess wily and unconventional thinking
  • Must embrace teamwork, as well as solve problems independently
  • Eager to roll up your sleeves to make contributions outside of your specialty


  • Create, maintain,  end to end, test automation that accurately simulates performance of 18 players playing POPULATION: ONE real Quest headsets
  • Create, maintain and deploy highly reliable test automation within a highly dynamic and iterative team environment
  • Design, develop, test and maintain quality code and documentation
  • Work as a team, contributing to important design decisions and conversations
  • Develop automation prototypes and experiments, while researching and recommending novel ideas, new tools, and technologies
  • Test and support the game as a service
  • Collaborate with artists and engineers to implement new developments, help build features, and solve creative problems


  • Working knowledge of 3D game engines. (Unity, Unreal, etc..) Must have experience completing a ship cycle for a product
  • 3-5 years of experience in software development or recent graduates with exceptionally strong project experience
  • Extensive experience with Python, C#, and the .NET runtime
  • Bachelor in Computer Science/Electrical Engineering or equivalent experience
  • Demonstrated experience working in self-managed, fast-paced environments
  • Ability to rapidly learn new systems and device
  • Excellent verbal communication skills

Our Stack We Work In

  • TeamCity
  • Unity

Bonus Points

  • Experience with TeamCity or Jenkins
  • Extensive experience with SQL databases like PostgreSQL 
  • Strong background in AR or VR
  • Experience with Unity
  • Passion for eSports
  • Experience with networking tool set like Photon, Unreal & UNet

Related Jobs

Environment Artist

BigBox VR - Seattle, WA, US

Networking and Multiplayer Engineer

BigBox VR - Seattle, WA, US

Senior Character Artist

BigBox VR - Seattle, WA, US

Live Service Game Designer (Systems, Content, Narrative)

BigBox VR - Seattle, WA, US

Live Service Server Engineer

BigBox VR - Seattle, WA, US
Disclaimer: Local Candidates Only
This company does NOT accept candidates from outside recruiting firms. Agency contacts are not welcome.